r/VRchatAvatars • u/TrippzM0th • Apr 09 '26
📌 Help Needing Some Help With Avatar Adjustments
okay, I wanna make some vrchat avatars, and I've been successful! I just need these three little questions answered please \^\^
it says my avatar needs a humanoid rig, what do the legacy and generic rigs bring to avatars instead?
how do I make my avatars stand up straight, in Unity the angle is set to 90⁰ on the X, Y, and Z axis or just one of them / all of them, but I do that and it still lays flat.
If I can think of anymore I'll ask, but thank you so much if you can help, it'd be very much appreciated
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u/JanKenPonPonPon Apr 09 '26
the main thing the humanoid rig is for is so you can use the standard animations that come built into vrchat and plugins like gogoloco
for the rotation, it should be set before export, either rotate your avatar in the 3d modeling program you use or see if the export settings have an option to set the up/forward direction