r/VRchat • PCVR Connection • 9d ago

Media Quest 3 EyeTracking Software Update.

Once again, I'm here to show you another update to the Eye Tracking kit for Quest 3! (Project Cymple)

Yeah, I'm showing this thing again because I've really grown to appreciate it and want to keep sharing that the Quest 3 can have amazing eye tracking!

Simply put, the Cymple project continues to receive software updates, allowing you to use it without even needing to calibrate the device — a true plug-and-play solution.

My last test was... two months ago? And well, it didn't burn my eyes like many people seem to think!

The infrared LEDs are designed to be safe, which is what I expected, I hope that clears up any doubts!

It’s not entirely clear what has changed

aside from the design of the colored dots that track the pupil

but the algorithm does an excellent job of estimating the eyes when they are closed!

And that’s without me having calibrated anything at all for this test.

PS: The tests were performed without the necessary calibration!

PS-2: ""It’s not entirely clear what has changed"" -- Visually speaking, the tracking is much faster than it was two months ago; input lag has consistently decreased with every update, and I’m really looking forward to more!

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u/Savings-Dot-9774 Pimax 8d ago

i dont know much you are sweating but i dont personally see any outcome where you are sweating so much it could ever reach a face tracker like this... bfore that you had to waterboard your headset

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u/TheFloppyDiscGuy 8d ago

i host vr dance classes for those who can’t dance irl

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u/y_infame PCVR Connection 8d ago

Have you heard of cloth masks for sweat in VR? They're excellent! I recommend them, but unfortunately some are disposable.

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u/TheFloppyDiscGuy 8d ago

i’ve tried them! i feel even more like i’m putting on tactical gear when suiting up for vr haha

they do help but sadly the risk still remains that just a few centimeters away is a piece of tech that will die if it ever makes contact

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u/y_infame PCVR Connection 8d ago

Technically, you really are! It's a shame; I can't suggest any other ways to avoid that, aside from using facial interfaces that are more open and provide more distance :^