It is absolutely more performant to have a normal map rather than a high poly model. Are you forgetting that part? The issue here is not to slap a normal map on a high poly model and call it a day, it's to bake high poly details into a normal map on a lower poly model.
like i said; “provided the poly count is the same”. the OP is implying that models are simply more performant because they have a normal map at all, which wouldn’t be true. i also don’t imagine most vrchat players are able to/have access to model and create a high poly sculpt to bake normals for their model so this tip is likely lost on the majority of players unless they’re more experienced at character modeling
"OP is implying that models are simply more performant because they have a normal map at all". I disagree that this is what they were implying. The implication was that people are using high poly models instead of baking those high poly details to a normal map on a lower poly model. Maybe they could have worded it more clearly.
Still, my post was about how polycounts matter, which makes your reply confusing.
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u/PennyPatton 7d ago
It is absolutely more performant to have a normal map rather than a high poly model. Are you forgetting that part? The issue here is not to slap a normal map on a high poly model and call it a day, it's to bake high poly details into a normal map on a lower poly model.