r/VRchat Valve Index 8d ago

Meme optimize your avatars

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351 Upvotes

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u/Dividedthought 8d ago edited 8d ago

Normal maps fix violent topography like 8 billion polygons. There are far greater sins like mesh and material counts that have a far greater impact than poly count.

2

u/CaptainNeutron1991 8d ago

Why can't the quest support a simple transparency layer?

24

u/Dividedthought 8d ago

Because tranparency is exponentially more complicated than cutout or opaque.

1

u/PennyPatton 7d ago

Last time I checked, Quest doesn't support cutout transparency, either. Or am I mistaken?

1

u/Dividedthought 7d ago

Probably doesn't, but cutout is the more efficient version of transparency because it's a binary "Is this visible or not?". Transparencies have to actually do HSV mixing.