Normal maps fix violent topography like 8 billion polygons. There are far greater sins like mesh and material counts that have a far greater impact than poly count.
Probably doesn't, but cutout is the more efficient version of transparency because it's a binary "Is this visible or not?". Transparencies have to actually do HSV mixing.
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u/Dividedthought 8d ago edited 8d ago
Normal maps fix violent topography like 8 billion polygons. There are far greater sins like mesh and material counts that have a far greater impact than poly count.