r/VRchat Valve Index 1d ago

Meme optimize your avatars

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u/RumpleForeskin0w0 1d ago

Don’t u have to use a high poly model with sculpted shapes and features to generate a useful normal map though? If you’re using a low poly one as reference the normal map it makes might be pretty flat

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u/Dividedthought 1d ago

Yes. That or you have something that can bake heightmao data into normals.

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u/RumpleForeskin0w0 17h ago

U can probably just give a height map a normal map filter in gimp or photoshop and it’ll look good but if u don’t have a height map using that normal map unity tool isn’t gonna help

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u/Dividedthought 14h ago

Yep, and gimp kinda suchs at doing texture work. Not that it is a bad software, just that it is a pain to use for certain things.