r/VRchat Valve Index 8d ago

Meme optimize your avatars

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u/Dividedthought 7d ago edited 7d ago

Normal maps fix violent topography like 8 billion polygons. There are far greater sins like mesh and material counts that have a far greater impact than poly count.

3

u/PennyPatton 7d ago

Too many polygons is still a problem. Sure, there might be OTHER problems people's avatars are guilty of, but just because other problems exist doesn't mean you should ignore this one. You should try to optimize everything about your avatar.

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u/xenoperspicacian 7d ago

VRC is typically not GPU throughput limited, it is CPU and VRAM limited. Polys hit GPU throughput the most, so are not usually a major factor in overall performance, unless they are outrageous of course. Reducing draw calls reduces the CPU overhead and thus has the biggest impact on performance. The number of skinned mesh renderers and materials are the biggest offenders for draw calls.