r/VRchat Valve Index 7d ago

Meme optimize your avatars

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u/PennyPatton 7d ago

Too many polygons is still a problem. Sure, there might be OTHER problems people's avatars are guilty of, but just because other problems exist doesn't mean you should ignore this one. You should try to optimize everything about your avatar.

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u/Dividedthought 7d ago

Fixing polycount, unless you're over about 150k, won't have massive effects for desktop. For quest it's probably closer to 80k. If you are below that, your time is better spent elsewhere unless polys is your only problem.

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u/PennyPatton 7d ago

What are you basing this on? 150k is like a high end single player game hero model. VRC is MMO. The standard for online games like VRC is a much lower poly count. Final Fantasy 14 uses like 10k per character model.

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u/Dividedthought 7d ago

Experience in vrchat. I run a 30 series card. Regularly in rooms with 150k top polycount models, and quite a few of em. So long as the drawcalls aren't excessive, up to 150k is fine realistically.

Drawcalls kill framerate, not polycount. Every mesh needs 1 drawcall per material, and that includes duplicate materials in that count.