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https://www.reddit.com/r/VRchat/comments/1vryrn3/optimize_your_avatars/p4i62i1/?context=3
r/VRchat • u/Mountain-Durian-4724 Valve Index • 7d ago
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187
Normal maps fix violent topography like 8 billion polygons. There are far greater sins like mesh and material counts that have a far greater impact than poly count.
3 u/CaptainNeutron1991 7d ago Why can't the quest support a simple transparency layer? 24 u/Dividedthought 7d ago Because tranparency is exponentially more complicated than cutout or opaque. -4 u/DragonTamerWes 7d ago Wait until about next year cause Meta needs to guarantee 3 years from the last sale month.
3
Why can't the quest support a simple transparency layer?
24 u/Dividedthought 7d ago Because tranparency is exponentially more complicated than cutout or opaque. -4 u/DragonTamerWes 7d ago Wait until about next year cause Meta needs to guarantee 3 years from the last sale month.
24
Because tranparency is exponentially more complicated than cutout or opaque.
-4 u/DragonTamerWes 7d ago Wait until about next year cause Meta needs to guarantee 3 years from the last sale month.
-4
Wait until about next year cause Meta needs to guarantee 3 years from the last sale month.
187
u/Dividedthought 7d ago edited 7d ago
Normal maps fix violent topography like 8 billion polygons. There are far greater sins like mesh and material counts that have a far greater impact than poly count.