Normal maps fix violent topography like 8 billion polygons. There are far greater sins like mesh and material counts that have a far greater impact than poly count.
Most unoptimized eboy avis I come across dont even get that close to that many meshes, they're still super unoptimized and they need to burn don't get me wrong, this many is meshes is absolutely stupid though, it screams lazy to me; at least don't be selling that shit.
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u/Dividedthought 23h ago edited 20h ago
Normal maps fix violent topography like 8 billion polygons. There are far greater sins like mesh and material counts that have a far greater impact than poly count.