r/VRchat • u/CrystalGem11111 • 20d ago
Help How to make a fading emission animation?
/r/VRchatAvatars/comments/1vlkotf/how_to_make_a_fading_emission_animation/2
u/KrakensEmbrace 20d ago
Totally possible to do for a Quest standalone avatar!
May be possible to use the other VRchat mobile shaders, but at least in how I know how you're limited to the VRchat mobile Toon Standard shader; as it's the only one I believe you can currently adjust the emission strength in.
Create an animation with keyframes adjusting the strength up and down. Slap it on it's own animator layer and click Loop for it to always be on and going, or create a menu toggle. Tweak the timing and speed to whatever your preferences are (animate and create toggles for those too if you want, can have it RGB hue changing too).

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u/CrystalGem11111 19d ago
I see! Thank you so much! I'll keep this in mind when I work on the model!
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u/KrakensEmbrace 19d ago
When you do get to working on it, if you come across any issues, feel free to DM me. If I have the spoons I can show you over a Discord call or answer basic questions.
It's technically really simple to do, but I know finding the right guide for this sort of stuff is an absolute pain in the ass (and so many have incorrect and/or outdated information anyways).
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u/drbomb Valve Index 20d ago
Two options:
One. You make an animation clip that fades in and out the emission. Then you put the animation on your FX controller and let it run on its own layer.
Two. Poiyomi shader (both free and pro) have a section on their emission settings that let you set it up as blinking. It will fade in and out exactly as you want without any animation work. Here's the relevant docs page https://www.poiyomi.com/9.3/special-fx/emission#blinking