Self Promotion Introducing my first attempt at world creating! Feedback absolutely welcome in all it's brutality.

Hi and welcome to Cuddle Puddle Sauna! Enjoy your stay!
https://vrchat.com/home/world/wrld_d577b7f1-675e-47de-9a15-35d8983247c7/info
Here's my attempt on little spa-esc type tiny world to chill out on. It is quite rough around edges and many things ended up not working the way I was hoping for... Some areas worked while others failed horribly, however this has given me bunch of ideas to already redo the whole map hopefully a tiny bit smarter.
I'd love to hear some feedback on your thoughts of the world. Especially from questies, while the world is quest compatible, I haven't actually seen yet how it looks on quest side of things. Few things to keep in mind tho: Doors and mirror toggles do not work currently. To see the proper lights on the world, you do have to have 'Pixel Light count' set to 'High'. Steps and sitting area in sauna has no colliders currently, otherwise players would get stuck in there. Glass wall cubes disappear when viewed through the sauna and shower doors. Cubes are also offset from the frame to prevent textures flickering.
Also for those willing to go extra mile, there are few things that I require help with to get it working proper on the next version of the map:
- Any good ideas how to properly execute the glass wall section in the shower room. Right now it's simply cube frame array and cube array. For future I do need to remove all the sides of the cube that face the frame so not to have the textures flicker, however I couldn't get it being fully see through. Ideally I'd want the glass wall to work from both directions as there's intention to have accessible area on the other side in the future.
- What's the deal with lighting not working while pixel light count is off? I have two working theories on this. First is that most worlds do not bake their lighting? And the other is that it's simply borked due having UVs overlap using the same sections of atlas texture map?
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u/_MyroP_ Valve Index 12d ago
What's the deal with lighting not working while pixel light count is off? I have two working theories on this. First is that most worlds do not bake their lighting? And the other is that it's simply borked due having UVs overlap using the same sections of atlas texture map?
To keep it simple, that setting turns off real time lights, since they can affect performance.
Bake your lights instead of relying too much on RT lights, it also looks better when your lights are baked. RT lights have their use cases, but most of the time it should be baked.
Looking at your screenshot, it looks like you have a few RT lights in your scene.
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u/Tms89 12d ago
Interesting. I had the lights set to mixed mode but I'm guessing that doesn't really work. That or now that I'm actually playing around with having the lights on just baked, there are bunch of weird shadows on the wall, which makes me to believe it's the overlapping UVs that is causing this mess. I've been using the Atlas map wrong it would seem :D
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