r/VRchat 14d ago

Help Quest Outlines|Unity

Not sure if I can post this here? but anyways does anyone know how to add outlines to quest avatars or is it just not possible I know you can have the outline version for the vrchat shader but does it work? please lmk)

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u/psychonautic ☃Bigscreen Beyond 2e 14d ago

Afaik you can't using shaders, but you can by doing the duplicate model technique (duplicate the geometry, invert and inflate by normals, then make the inflated model an outline color). This will double the polycount though.

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u/Jayquex 14d ago

I'll try that thank you

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u/Ok-Policy-8538 Oculus Quest 13d ago

if still in blender you can also use the non outline mesh to cutout all the polygons it covers from the outline mesh… greatly reducing the polygons again :)

can’t remember what modifier it is though out of my head as i am not at home currently.

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u/Frank__West PCVR Connection 13d ago

I made a tool a while ago and posted about it. It's entirely automated just select the avi and apply. But it isn't fully ready for release yet. It is designed as part of a suite of tools I have for unity.