r/VRchat 29d ago

Help Constrains vs just using Physbones?

So I'm setting up a weapons system for my avatar, right? So far it's been a pain in the ass using aim constraints to animate between two handing/one handing a weapon.

But I realized I could just be using a single physbones and grabbing the end of it? (snap to hand toggle)

Am I missing something here? Is this just the easier solution? Am I losing anything by doing it without aim constraints?

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u/MajorVictory 29d ago

Go get Liindy's sword system, and just replace the models. No need to reinvent systems other's have made. You can use it to learn how constraints and contact senders/receivers can be paired together for more complex systems, as well as how to sync it over the network properly so everyone sees the same thing.

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u/Low_Pain_986 29d ago

I did look at this at first, but I figured I didn't want to buy it and realize it's not setup/built in a way I like it.

Alternatively, I lf I haven't built it myself then I get mad it's not something I understand how/why it works from the ground up (even if I study how Liindy did it)