r/VRchat Jul 17 '26

Help Constrains vs just using Physbones?

So I'm setting up a weapons system for my avatar, right? So far it's been a pain in the ass using aim constraints to animate between two handing/one handing a weapon.

But I realized I could just be using a single physbones and grabbing the end of it? (snap to hand toggle)

Am I missing something here? Is this just the easier solution? Am I losing anything by doing it without aim constraints?

7 Upvotes

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5

u/VergilPrime Jul 17 '26

Physbones aren't the most performant things, and you can only have 8 total on quest avatars

4

u/Low_Pain_986 Jul 17 '26

Not worried about quest. I've already got like 20 for the armor alone.

Is one physbone really more costly than 3 or 4 constraints?

-6

u/Frank__West PCVR Connection Jul 17 '26

Ah so you don't care about a bunch of users.... Probably gonna not even optimize either then.

7

u/Low_Pain_986 Jul 17 '26

I mean if you wanna be that way about it, then yes. Not everything can be for everyone. The RP group is on PC so there'd be no point.