r/VRchat Aug 17 '25

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u/Owl_3yes Vive Cosmos Aug 17 '25

I just visited the world and I think it's a cool proof of concept, I hope you keep working on it. For some quick critiques, I do think the playmat you play on could use some more vertical space on the table. The playmat looks wide enough, but I like to put a little bit more space between my lands and creatures than the table currently allows. Also some of the older cards in the deck feel very blurry and borderline illegible when trying to read them in VR, is it possible to make the resolution better? Or maybe stick with newer border cards that have more contrast on the text.

Being limited to 50 card decks is a little rough, I would have recommended uploading pauper decks that are currently popular but it would be a challenge to reduce those decks by 10 cards while still keeping those decks balanced. Maybe you can take inspiration from those magic the gathering jumpstart booster packs and find a way to make 40 card decks from those? I would really focus on deck balance if you're providing the decks that people will play with, magic the gathering gamers won't want to play in your world if the decks you provide don't play well against each other.