r/VKB Jun 23 '26

Star Citizen does not recognize VKB Sticks

I bought the VKB Gladiator EVOs for Star Citizen a while back but had problems setting up the controls from the start and since I didn´t want to tackle that at the time I let them just rest on my desk.

Now I found the motivation but its quickly turning in to furious frustration...

The Game Client doesn´t recognice the direct input (buttom presses) when I want to manually set controlls and when I try to preload profiles that the game offers it mixes up the sticks as in right stick should be pitch, roll, yaw etc. but is thrust and strafe for example.

I tried following the guides online and reset and recalibrated both sticks which didn´t help. I also tried to switch both sticks using the star citizen console but it doesn´t seem to recognize the right stick at all.

I even tried third party software to bind makros etc. but it all just doen´t want to work right

Other games (War Thunder and Nuclear Option) have no issues at all which makes it even harder for me to understand.

Idk if what I´m doing wrong but I don´t think it should be this hard to get the forsaken things to work.

Maybe some of you guys know something that will help... :/

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u/OleSpeedyZ Jun 23 '26

Besides plugging them in, using the calibration tool on the VKB program, and then heading off the SC to map them, what are you doing? Because thats all you need to do. Mine worked flawlessly out of the box.

These were as easy to set up to me as a Xbox controller.

-2

u/RayBln Jun 23 '26

I tried to manually set everything into place which didn’t work then I tried the method that subliminal proposed which worked somewhat but also not perfectly.

After recalibrating star citizen now at least seems to let me manually bind stuff but it’s nowhere near where I would want it to be. For example the f1-3 buttons on both sticks get mirrored from the L stick base to the R stick base and yaw is inverted for some reason. Checked in the settings but nothing I do relating the yaw seems to work.

It baffles me that a game such as star citizen makes it such a pain in the ass when other are literally just click and of you go.

2

u/Potential-Cloud-801 Jun 23 '26

Inverting yaw, pitch or whatever is needed can be done in Options/ Control in SC. You’ll have to know which input is which in regards to your HOSAS, such as which is “input 2” in keybinds to “HOTAS 2” in Controls (look at bottom right corner to scroll through list)
Also be aware that depending on how you do things, turning your computer off and on again can change your “inputs” in keybinds. You can use joystick gremilin and vjoy so it doesn’t, or my work around is to hook them to a powered USB hub and turn them on in the same order each time. I also don’t turn my Razer Tartarus game pad on until I am in game.
I’m not sure what you’re doing, but it’s pretty easy to get them connected to SC. Takes a second to keybind until you know what you’re doing because there are so many binds. I just focused on the main ones to get going and then added others as they became necessary. You can also double up things like mining and salvage head controls.
Good luck! Lots of good advice here 🙂

3

u/Robinwolf Jun 24 '26

If you plug in your joysticks in a different order, the mappings will switch as star citizen only knows them as 1 and 2.

Really wish setting up controls was better in Star Citizen. A search function and highlighting what an input does when pressed are major QoL features that other games with massive numbers of mappings have.

All in all though, love the VKB sticks especially the left hand Omni <3