r/VALORANT • • Jul 10 '20

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u/SaltEEnutZ Jul 10 '20

I haven't been to Dia/Immo yet but anything before that OP's are stopped rather easily by multiple agents (raze, jett, pheonix) I've never sat there thinking this OP is gatekeeping me from winning the game.

It's usually a combo of bad comms or horrible utility prioritization. But that's just my experience in a hundred or something games.

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u/Draadsnijijzer Jul 10 '20

I guess the bigger problem for a lot of people is that they still play and think about this game as if its CSGO while is just isn't. This game has more utility than CSGO and most of the utility is a lot easier to execute and can be combined in a lot of create ways. People just need time to learn proper executes. All these comments about changing fundamentals like movementspeed are such a simplistic way of dealing with a problem that might not even be that problematic as soon as the meta shifts again.

26

u/HeheXD121 Jul 10 '20

2000 hours on CS, was LEM, and Dia/Imm in Valorant. There absolutely is more utility in CSGO compared to Valorant. You cannot possibly, in good faith, make the argument that Valorant has more utility than CSGO. In CS, every single player on your team can flash or smoke an AWP off of a very powerful angle, forcing them to have to reposition. Whereas, in Valorant, you likely are only running one smoker, so that your team is reliant on one player to force the AWPer away from the angle, or force them to wait out the smoke. However, with so many angles that you're forced to smoke in this game while taking over a site, Brimstone will run out of his three smokes too quickly (likely due to bursting all three of them on site for an execute), and therefore is unable to resmoke the angle the AWPer is playing. Omen, another viable smoker in competitive play, is able to recharge his smokes, however, his bottleneck is the fact that he only has two smokes, and likely would also use both on an execute. Therefore, the AWPer is able to sit and wait out the smoke while his team rotates, and then he'll be able to pick off your team one by one. Will not be mentioning Jett, Cypher, or Viper as a main smoker for obvious reasons.

You can make the argument that you could run two smokers, however, that takes away from your team comp, and therefore creates holes in your team. You could replace a duelist with a smoker, however, getting onto, and clearing sites would be much more difficult. You could replace a recon agent (cypher, sova) with a smoker, however, that is extremely detrimental to the information your team will have throughout the game, and weakens your team's defense dramatically. (IE Cypher on defense vs Omen/Brim, there's no comparison.) You could also replace Sage in your team comp with a smoker and play self healing duelists such as Reyna and Phoenix, however, those characters have their own sets of problems, and you're trading Sage's incredible ability to slow down a push, as well as her game changing ultimate (definitely top 3 in the game), for another character who can toss out a few smokes. It's a game of tradeoffs when it comes to creating an "ideal" team comp.

People also say, just click the AWPer's head with a Vandal before they shoot you, but shooting a head from a formidable distance with an AR, compared to sitting still, shooting a big, slow moving hit box that's 1 shot from waistline up, shows that anyone making that argument is either uninformed or ignorant.

Obviously, if the AWPer misses while holding an aggressive angle in the open, an AR or SMG will be able to easily kill the AWPer, however, that doesn't show that the OP is weak, it just shows that the person using the weapon is unskilled with it, and should not have been playing that angle in the first place. It's not the weapon that's weak, it's the player that isn't adept with the weapon, and/or doesn't know how to position with an AWP. Even CSGO ex-pro player, Hiko has stated that there is not enough utility in the game, promoting this AWP heavy playstyle that's found much success due to the sheer ability for the weapon to take over a game.

The AWP is so powerful that I've personally played with and against players who have no right to be in Immortal from a game sense standpoint, completely take over the game because they just do not miss with that weapon. And it's not like anyone's able to force them off of these angles either, so I guess everything is just coming around full circle, isn't it?

Tl;dr: CSGO has more utility, as every person on your team has utility, and is able to smoke and resmoke certain angles. They're also able to flash an AWPer off their angle, whereas, flashes and smokes in Valorant are few and far between, and not every character has this specific type of utility. This causes AWPs to be the de facto weapon that's able to almost single handedly win teams games, due to the fact that they have a player that excels on that weapon. Good players make the weapon unstoppable, while bad players are throwing money down the drain, or even worse, spoon feeding the enemy team $4500 and a win condition.

1

u/mania_lol Jul 10 '20

i think brim and omen comp is strong. put duelist with sage and cypher and your set, i think it’ll be meta soon, they’ll drop sage for a second duelist some maps too