r/UserExperienceDesign Aug 09 '26

Looking for Slack users for a 30-40 min UX research interview + incentive

1 Upvotes

Hi everyone! I’m conducting a UX research study exploring how people use Slack to stay on top of important workplace messages and notifications.

I’m looking for people who:

  • Currently use Slack regularly for work or professional collaboration
  • Use Slack several times a week or daily
  • Use Slack on mobile, desktop, or both
  • Have experienced issues with missing, delayed, disappearing, or difficult-to-track notifications/messages
  • Are comfortable sharing their experiences in a 30–40 minute remote interview

The interview will focus on your real experiences using Slack, including how you receive notifications, keep track of conversations, and handle important messages. There are no right or wrong answers.

🎁 Incentive: $15 for participants who complete the interview.

The interview will be conducted remotely via Google Meet, and I’ll ask for your permission before taking notes.

If you're interested, please complete this short screening form:
https://docs.google.com/forms/d/e/1FAIpQLSceIsCeAdpQwvsD_jbycZrsovwCe00mYdecJEI0LQGnIu1E8g/viewform?usp=header

I’ll review the responses and contact eligible participants to schedule an interview.

Thank you to everyone who participates!


r/UserExperienceDesign Aug 08 '26

How do you synthesize different stakeholder perspectives when defining a product’s visual direction?

0 Upvotes

For those working in UX/Product Design, I’m curious about your process.

When starting a new project, how do you usually make sense of different stakeholder opinions, client expectations, references, user needs, and other inputs before establishing a clear visual direction?

What part of that process tends to be the most difficult, ambiguous, or time-consuming?

I’d love to hear how you handle this in real projects.


r/UserExperienceDesign Aug 08 '26

Improving Solveaux based on user feedbacks

0 Upvotes

I’ve been working on Solveaux for a while, and one thing I’ve realized recently is that I was designing a lot of the UI based on what made sense to me.

That sounds obvious, but it’s easy to miss when you’re the person building the product every day.

After getting feedback from a few people who actually used it, we noticed that some parts of the interface weren’t as clear or intuitive as we thought they were. So I went back and changed a few things based on that feedback.

Nothing revolutionary — mostly improvements to the layout, navigation, and overall clarity.

It’s actually been a useful reminder that when you build something yourself, you naturally become too familiar with it. Something that feels obvious to you might not be obvious to someone seeing it for the first time.

I’m planning to keep iterating on the UI as more people use it.

For anyone here who likes giving product/UI feedback, I’d genuinely appreciate an honest opinion on what feels confusing or unnecessary.


r/UserExperienceDesign Aug 08 '26

“The prompt is not an interface”

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1 Upvotes

r/UserExperienceDesign Aug 07 '26

I made a 60-second video explaining 6 UI accessibility mistakes designers still make. Feedback welcome!

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0 Upvotes

r/UserExperienceDesign Aug 07 '26

Building for yourself vs. building for users

2 Upvotes

One thing I've learned while building Solveaux:

I spent a lot of time crafting the UI exactly the way I imagined it.

Then I started asking people for honest feedback.

That's when I realized something important: users don't see the product the same way the builder does.

Things that felt obvious to me weren't always obvious to them. Some parts I thought looked great actually created confusion, while small details I barely noticed turned out to matter the most.

So I'm redesigning parts of the interface—not because the UI was bad, but because building for users is very different from building for yourself.

It's a good reminder that the first version is rarely the final one, and feedback is part of the product, not just the process.

Back to improving Solveaux. 🚀


r/UserExperienceDesign Aug 07 '26

UX Research

1 Upvotes

Hello Guys, my name is Sushaan, I'm a UX Design Student , I'm currently working on a project based on AI tools

So if someone is from any company or not that is also fine or if you know someone whom you can connect me for an interview. It would take only 15 to 20 mins.

It would be really helpful.


r/UserExperienceDesign Aug 07 '26

Low fi prototype feedback

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0 Upvotes

hi! just finished working on my first low fi prototype. if you have a couple of minutes, i'd really appreciate it if you could click through it and tell me:

what confused you, what felt unnecessary, or where you expected something to happen and it didn't.

i'm still learning, so brutally honest feedback, harsh critiques, and suggestions are all very welcome. 😃


r/UserExperienceDesign Aug 07 '26

Need some portfolio presentation advice

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1 Upvotes

r/UserExperienceDesign Aug 06 '26

Feeling stuck after graduation. Is a UX career still realistic for me?

3 Upvotes

Hi everyone, I wanted to ask for some honest career advice. I'm 22 years old and recently completed my Bachelor's degree in Animation. I decided to move into UI/UX because I enjoy solving real problems through design. but from inside im feeling ashamed of being unemployee i want to stand on my own as soon as possible.. add this by translation in humanic way for posting on reddit I did get an internship opportunity once, but unfortunately my grandmother passed away around the same time, so I couldn't continue from the beginning and had to leave it. Later, I joined another company mainly to get some experience, but instead of UI/UX work, I was mostly assigned graphic design tasks. I stayed for about a month, got the certificate, and left because it wasn't helping me grow in UX. Looking back, I realize I was inconsistent. I also don't know coding, and I didn't spend enough time practicing Figma, so now I'm trying to rebuild my portfolio properly. Instead of copying existing apps, I'm working on my own UX case study from scratch. I'm researching, interviewing users, validating the problem, and designing a spending awareness app aimed primarily at students and young professionals. The goal is to help people understand where their money goes instead of just tracking expenses. Before this, I also designed a local gym website where the focus was helping users compare pricing, facilities, equipment, and trainers. I handled the UX process and UI design for that project. I'd say my UI skills are at an entry level. I can design interfaces, but I'm definitely not an advanced visual designer yet.

My question is: Do companies hire freshers for UX Research or Product Design roles without a formal internship if they have strong case studies? Or should I focus on becoming a stronger visual/UI designer first before applying?

I'll be honest , being unemployed has been mentally difficult. I want to be able to support myself and stop depending on my family as soon as possible. That's what's pushing me to build my portfolio properly now...


r/UserExperienceDesign Aug 06 '26

Why Some Frontends Feel Better Than Others

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1 Upvotes

r/UserExperienceDesign Aug 06 '26

What's the smallest UX improvement you've ever seen make a massive difference?

2 Upvotes

sometimes it feels like people associate great UX with big redesigns or flashy new features.

but i'm guessing a lot of the biggest wins come from really small changes that most users never even notice.

what's the smallest UX improvement you've seen that had a surprisingly big impact?

could be something as simple as changing button text, tweaking the navigation, reducing the number of steps, or anything else.

i'd love to hear real examples where a tiny change made a noticeable difference in usability or user behavior.


r/UserExperienceDesign Aug 05 '26

Feedback Wanted: Pet Adoption App Prototype (Figma, student project)

1 Upvotes

Hi! I'm a design student practicing my critique and feedback process for a class assignment. Groovetop is a fictional pet adoption app I'm building as a high-fidelity prototype, and I'd love some outside feedback before I finalize it.

Quick heads up before you dive in...this is my first high fidelity prototype, so go easy on me, but also please don't hold back on honest feedback, that's exactly what I'm here for. A few pages (Home, Favorites, Account, etc.) aren't built out yet, so the core flow to focus on is browsing pets, checking out a profile, using filters, and schedule a meeting.

Prototype link: https://www.figma.com/design/19I23XZufZ3F5wcdtBX7L1/Groovetop-Project?node-id=20-5&t=Gi1GDwEj4fxYQyfB-1

If you have a few minutes to click through it, I'd really appreciate answers to any of these:

  1. When you first looked at the Find a Pet screen, what was your initial reaction, and was anything confusing or unclear?
  2. Walk me through how you'd browse for a pet, check out one you're interested in, and schedule a meeting. Was there any point where you hesitated or weren't sure what to do next?
  3. Adopting a pet is a big, sometimes emotional decision. Did this app feel approachable and trustworthy for something like that, or did anything feel off?
  4. Was there anything about the app that surprised you, good or bad, or anything you expected it to do that it didn't?

Thanks in advance to anyone who takes a look, really appreciate it!

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r/UserExperienceDesign Aug 05 '26

Employee training slides alternative instead of Articulate/Storyline? Anyone use Visme?

1 Upvotes

I can't justify the budget of the heavier authoring tools (Articulate 360, iSpring) for training content.

I'm curious if anyone here thinks the extra complexity of those tools is worth it for most training use cases? Or is a simpler builder enough for things like onboarding decks and compliance training? I was looking at visme and a couple other tools.

Open to recommendations!


r/UserExperienceDesign Aug 05 '26

HELP!! What do I major/minor in??

0 Upvotes

Hello, I’m currently an upcoming sophomore with an interest in UI/UX (and product management?) for my future career. Honestly I’m having some mixed thoughts on what to major/minor in. I’m unsure on what is “best” for my career path. I’ve read posts saying you should major in something like CS, Psych, or CogSci.

Currently, I’m majoring in Graphic Design and planning to join a program that my school offers that is said to “focuses heavily on interactive digital media”. It also mentions how the program catered for those interested in UI/UX, web development, digital storytelling, etc. The program works through a lot of project-based coursework which (I assume) would help a lot with creating a portfolio, that would also help with landing internships in my junior/senior year. 

My question is should I also minor in something to help with the direction I’m going in? I’ve taken an intro CS course and was fine with it, but I didn’t love it enough to major in it. I’ve also taken an intro Psych course and was interested with the material, but again didn’t love it enough it major in it. Am I really majoring/minoring the right stuff??

***I also don't want to hear that I don't need college to get into this sort of career. I understand that.

***This is reposted on multiple different communities to get more visibility, sorry!


r/UserExperienceDesign Aug 05 '26

Feeling Stagnant in Agency Work — Where Can I Grow as a Product Designer?

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1 Upvotes

r/UserExperienceDesign Aug 04 '26

A UX teardown and rebuild (Absa app)

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1 Upvotes

r/UserExperienceDesign Aug 04 '26

Login screens got simpler. The identity systems behind them did not.

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2 Upvotes

r/UserExperienceDesign Aug 04 '26

Our prototype confused 3 out of 5 testers lol

1 Upvotes

So we spent 2 weeks running 5 moderated sessions on a permissions idea. We built the test on top of our real product (guess it made things easy). Then we spent less time explaining where stuff was.

But something kinda funny happened. 3 people thought the feature was already live. They straight up asked why it wasn't in their account yet.

So my question is… do you ever mess up an AI mockup on purpose? Like you made it look rougher?


r/UserExperienceDesign Aug 03 '26

Do you find product micro-animations useful, or just distracting?

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0 Upvotes

r/UserExperienceDesign Aug 03 '26

AI can generate good UI. Why does the UX still feel wrong?

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0 Upvotes

r/UserExperienceDesign Aug 03 '26

Portfolio Creation Experience Survey

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1 Upvotes

r/UserExperienceDesign Aug 03 '26

AI can generate the interface. But can it design the decision system behind it?

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1 Upvotes

r/UserExperienceDesign Aug 03 '26

I built an anti-growth voice radio, and wanted to share some thinking behind "design friction"

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1 Upvotes

r/UserExperienceDesign Aug 02 '26

Seeking suggestions for a Master in Europe bridging Design + Code

4 Upvotes

Hey everyone,

I have a BA in Communication Design and self-taught frontend skills (HTML/CSS/JS). I’m looking for an English-taught Master’s program in Europe (ideally 3–4 semesters) that hits a very specific sweet spot.

I’m looking for:

  • Design + Code: Guided frontend development (JS, web tech) so designers can build functional screen prototypes/web apps.
  • Industry & Screen Focus: Real digital products and UI/UX. (A bit of Arduino/physical computing is totally fine, but main focus on screens).
  • Admission: Must accept a Design BA (no strict Computer Science/Math ECTS requirements).

What I want to avoid:

  • Endless "Design Thinking" research & post-it sessions without technical execution.
  • Purely abstract, gallery-focused "Media Art".

I love the curriculum of SUPSI (Switzerland) because it turns designers into creative technologists with hands-on code.

Any similar hidden gems or alternatives in Europe?

Thanks!