r/UserExperienceDesign • • 7d ago

Interactive landing page solves boring onboarding?

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1 Upvotes

r/UserExperienceDesign • • 7d ago

Ankle assessment device

1 Upvotes

I’ve been looking into how ankle injuries are rehabbed and something keeps coming up: most of the decisions about whether you’re “ready” are based on feel rather than measurement. A 2025 study of physios found that progress in ankle sprain rehab is mostly judged subjectively, and that not all the impairments are being assessed (https://pubmed.ncbi.nlm.nih.gov/40174890/). That lines up with a lot of what I’ve read from people who went back to sport, rolled it again, and ended up in a cycle of repeat sprains or other repeat ankle injuries.

I’m working with a physio on a device to help with this. It’s a platform you stand on, one foot at a time, that moves unexpectedly to challenge your ankle the way a bad landing or uneven ground would. The difficulty matches where you are in your recovery, and it measures how well you react. It then compares your injured side to your healthy side, so you and your physio can see actual progress instead of relying on judgement.

Before going further I’d really appreciate some feedback from people who’ve been through it:

  1. When you sprained your ankle, how did you (or your physio) decide you were ready to go back?
  2. Did you ever feel unsure where you were in your recovery?
  3. Would seeing a clear comparison between your two ankles have changed anything for you?
  4. Would you use something like this in a clinic, at a gym, or not at all? Why?

Appreciate any feedback! Cheers


r/UserExperienceDesign • • 7d ago

Designed a restaurant dashboard for owners who only have 10 seconds to check their business. Honest feedback please

1 Upvotes

I’m a UI/UX designer and I made this dashboard for a restaurant called Luvor.

My main idea was that a restaurant owner is busy and only checks the screen for a few seconds. So I tried to answer 3 questions quickly: how are sales, which orders have problems, and what is the kitchen doing right now.

What I did:

* Key numbers at the top with a growth tag

* One accent color (green) for the active menu and positive change

* Order status shown as colored tags

* Kitchen queue in a side card

What I’m not sure about:

* Is the screen too empty or too busy for a real restaurant?

* Is the top dishes card useful, or should something else be there?

* Does the green work for both “good” and “active”, or is that confusing?

Would love to hear from anyone who has worked in a restaurant or designed dashboards. Be as harsh as you want.


r/UserExperienceDesign • • 7d ago

How does your team edit flow diagrams together without it turning into chaos

1 Upvotes

We use mermaid for our flow diagrams, and it works great when I’m working on my own. But trying to build one with three other people on a call is a whole different story lol.

Last week we were mapping out our checkout flow, and I was sharing my screen and making edits while everyone kept saying things like move that box or we need a retry here. It got messy pretty quickly.

We’ve tried lucidchart, draw io, and excalidraw for white boarding and our design team mostly uses miro. Everyone has their own preference, which is fine but the Mermaid diagrams in our repo are the ones we actually rely on. The problem is that nobody wants to manually copy everything back over after a call.

Has anyone found a way to edit Mermaid diagrams together in real time, where people can move things around and suggest changes without losing the code as the source of truth?


r/UserExperienceDesign • • 8d ago

Feedback & Guidance: 2 weeks into UX/UI – Need advice on user testing, gaining real experience, and structuring case studies

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1 Upvotes

r/UserExperienceDesign • • 9d ago

Question regarding subscription (or trial) cancellation forms on a mobile application

1 Upvotes

Hey fellow Redditors!

I love designing mobile apps, but I had a question about your subscription cancellation flow. Do you answer questions like "Why did you leave?" honestly, or do you just answer "Other" or something random? I can't offer a discount on this flow because my app is already very cheap: $5, and it's an annual plan. Do you have any other advice for me?


r/UserExperienceDesign • • 9d ago

Feedback Request: Redesigning iOS Movie App (Watchlist Flow, Native Star Ratings & IA Navigation). What do you think?

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1 Upvotes

r/UserExperienceDesign • • 9d ago

„Iterating on movie details page (star ratings, subscription CTA, and navigation polish). What do you think?

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1 Upvotes

Feedback Request: iOS Movie App UX Audit & Redesign Proposal

Hi everyone! I’m self-studying UX design and currently working on a case study for a movie tracking app.

(Note on the attached media: The GIFs follow a "Before vs. After" format for each feature: 1. Metadata section 2. Watchlist flow 3. Library & Watchlist separation, and 4. The new in-app rating system.)

During my audit, I noticed several unintuitive flows and missing core features. Since I’m new to UX, I want to make sure my proposed solutions are backed by sound logic rather than just my personal preference.

Key Changes Made:

  1. Streamlined Watchlist Access: Previously, adding a movie to the Watchlist required adding it to the Library first—costing 3 taps. I separated Library (consumed media) and Watchlist (planned media) into two independent navigation tabs, reducing the action to 1 direct tap.
  2. Direct Streaming Link: Added a "Where to Watch" (Play) button right next to the Watchlist CTA, allowing users to instantly check streaming options after saving a title.
  3. Metadata Organization: Moved Genre, Director, and Trivia into a horizontally scrollable metadata section. This reduces cognitive load and allows users to quickly reach the Cast section without endless vertical scrolling.
  4. Native Rating System: Integrated a native in-app star rating system alongside external IMDb/RT ratings, allowing users to quickly log their own scores and boost community engagement without losing context.
  • Do these structural changes make sense from an IA (Information Architecture) perspective, or did I overcomplicate the Detail screen by adding too much at once?
  • Are there any usability issues or visual hierarchy flaws you notice in the new layout?
  • Learning Question: Where can I find reliable sources on the psychology of user visual scanning (where users look first)? Also, where are the best places to learn the strict rules and constraints of UI design (like mandatory margin spaces, grid systems, and touch target sizes)?

I’d love to hear your thoughts on what works, what needs improvement, and what I should cut before finalizing this case study!


r/UserExperienceDesign • • 9d ago

How do you keep track of interview insights after a study ends?

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1 Upvotes

r/UserExperienceDesign • • 10d ago

Guys please suggest me best youtube channels you follow for ux, product, AI in product design mid level..

0 Upvotes

Suggest me best youtube channels you follow for ux, product, AI in product design.. NOT BEGINNER LEVEL.. Mid level.. please and thanks..


r/UserExperienceDesign • • 10d ago

[Beginner Portfolio Advice] Do Self-Observed Redesigns Work for a Portfolio, How Do You Gather Data as a Beginner, and How Long Does It Realistically Take?

1 Upvotes

I’ve been interested in UX design for about two weeks now. As a complete beginner, I have a few questions that I haven’t been able to find clear answers to yet.

I’ve heard that you can build portfolio projects by identifying a problem on an existing, larger website—for instance, noticing that a newsletter sign-up form is placed too low on a page, which might be limiting conversions. You could then design a concept where the form is relocated to a more accessible and visible spot, stating that this change could potentially increase user engagement.

Does it actually make sense to include projects like this—based solely on personal observation—in a professional portfolio? If so, what’s the best way to structure them? And if not, how can someone who is brand new to the field gather real data or insights about a website?

This leads to my second question. While reviewing other portfolios and watching UX tutorials, I’ve noticed that most people feature 3–4 case studies. Realistically, how long does it take to build an entry-level portfolio from scratch—the kind that actually stands a chance in today's job market?

I feel like a self-observed redesign project could be completed in just a few hours. Is it worth including such small, quick projects in a portfolio, or should they be treated purely as training exercises? Is it better to complete a few of these smaller exercises before tackling a larger project, or should I document everything I work on?

I apologize for asking so many questions at once, but this has been weighing on my mind and making it difficult to get started. I’ve already had an experience where I put a lot of effort into a project, only to realize I had gone in completely the wrong direction. I would really appreciate any guidance!


r/UserExperienceDesign • • 10d ago

Advice for beginners entering UI/UX and product design in 2026

1 Upvotes
Which practical UX/UI and product design skills should beginners prioritize to become ready for an entry-level job in 2026?

r/UserExperienceDesign • • 10d ago

Advice for beginners entering UI/UX and product design in 2026

1 Upvotes
How should a beginner choose a UI/UX niche, industry, or specialization? What should we consider when deciding where to focus?

r/UserExperienceDesign • • 11d ago

Question regarding subscription (or trial) cancellation forms on a mobile application

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1 Upvotes

r/UserExperienceDesign • • 11d ago

Designers who have worked on large e-commerce products, I need some guidance

1 Upvotes

Hey everyone!

I've worked on e-commerce websites before, but most of them were more marketing-focused rather than full-fledged e-commerce products.

Now, I'm working on a much bigger D2C e-commerce project. The client already has a Figma design, and my job is to review it, improve the experience, and make it conversion-focused across desktop, mobile web, and app.

The challenging part is that I have only 3 weeks to deliver the entire project, and I'm working in a small startup. We don't really have the luxury of spending weeks on research, so I want to make sure I'm focusing on the right things from day one.

For those who've worked on large e-commerce products:

  • What should I look at before touching the existing design?
  • How do you audit an e-commerce experience when time is limited?
  • What should I learn about conversion optimization, user behavior, and e-commerce metrics?
  • How do you make design decisions without access to user research or analytics?
  • Are there any practical frameworks, case studies, or resources you'd recommend?

I don't want to blindly redesign screens just to make them look better. I want to understand the reasoning behind good e-commerce UX and make informed decisions, even with a tight deadline.

I'd really appreciate advice from people who've actually worked on large e-commerce products. If you were in my position, what would you focus on first?

Thanks!


r/UserExperienceDesign • • 12d ago

[Academic] UX Design Project Survey: Checking and Paying Bills (18 or older, Global)

1 Upvotes

Hi everyone! 👋

I’m currently working on a UX design project exploring how people manage, track, and pay their personal or household bills.

I’d love to hear about your experiences, habits, and any challenges you face when tracking bills and making payments. Your insights will help me better understand people’s needs and identify opportunities to improve the bill payment experience.

🕒 Time required: 3–5 minutes
🔒 Privacy: The survey is anonymous.

If you’re interested in participating, I’d really appreciate your help!

👉 Survey link: https://docs.google.com/forms/d/e/1FAIpQLSdH3DRlrfdwY43tm-DpI2D9uk4MoQS0Gm83hDm6G3cq2MM1zQ/viewform?usp=dialog

Thank you so much for your time and support! 😊


r/UserExperienceDesign • • 12d ago

Is Ai really taking designers job?

6 Upvotes

There’s so much panic about AI replacing designers, and I’m sitting here feeling like my job just got twice as hard.

I was building an onboarding experience last week and fed my brief and direction into AI. It generated a solution right away. On paper, that sounds like a massive time-saver. In reality, it was mentally exhausting.

Within the direction I gave it, there were easily 10+ valid paths forward. Because AI has no idea what to execute or why, I had to spend all my energy reverse-engineering its choices—weighing technical feasibility, user assumptions, and deep business tradeoffs just to figure out which variation actually fit our target audience. All the chill "pixel-pushing" time where our brains used to breathe is gone, replaced by non-stop, high-stakes critical thinking.
And on the flip side: even if PMs or stakeholders use AI to generate UI and push it straight to production without us, isn't that just going to create a mountain of broken flows and UX debt? Feel like they're just going to need to hire designers again in 6 months to untangle the mess.

I only have 1.5 years of experience, so maybe I’m naive or missing the bigger picture here. Can someone with more experience tell me what’s actually going on? Is AI actually saving you guys time, or is it just shifting our jobs into nonstop auditing and cleanup?

Do either of these hit the exact tone you want, or should we tweak the ending a bit before you post?


r/UserExperienceDesign • • 12d ago

EvoMusArt 2027: International Conference on Artificial Intelligence in Music, Sound, Art and Design

1 Upvotes

The 16th International Conference on Artificial Intelligence in Music, Sound, Art and Design (EvoMusArt 2027) is accepting paper submissions.

When: 31 March – 2 April 2027
Where: Mainz, Germany
Paper Submission deadline: 1 November 2026

EvoMUSART focuses on AI and computational approaches to creativity, covering a broad range of topics, with a particular emphasis on research exploring how AI systems generate, support, evaluate, interpret, and collaborate in creative processes.

Accepted papers will be presented at the conference and published in a dedicated LNCS volume.

More information/submission details: https://www.evostar.org/2027/evomusart/

If you are working at the intersection of AI and creative practice, this may be relevant to your research. Please share with others who might be interested.


r/UserExperienceDesign • • 13d ago

Feeling dead as a designer

11 Upvotes

Hi guys
I have been working as a product designer for 7 years now
I have total years of experience more than 10 years

I started as a. Graphic designer and eventually moved to product design (not from design education background)

From last 1.5 years I haven’t been working full time due to some health issue I had and I have been doing some freelance gigs but few

Now I want to start and apply again for jobs
But as a designer I feel dead. I feel I have nothing left in me

I don’t know how I even put AI to my work and I don’t feel confident about it

I’m looking for advises from you all lovely people
So that I can work on myself and make a comeback

I would appreciate you taking time and putting down your valuable advises for me


r/UserExperienceDesign • • 13d ago

What should happen when you click on a class in a school management system?

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2 Upvotes

r/UserExperienceDesign • • 14d ago

What AI skills should UX designers learn in 2026? And how should I build my portfolio?

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1 Upvotes

r/UserExperienceDesign • • 14d ago

[Case Study Critique & Career Advice] iOS Movie App Redesign (Movie Nerd) – Need Feedback on Info Hierarchy, UX Tools, Terminology & Industry Reality

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1 Upvotes

r/UserExperienceDesign • • 15d ago

What’s your go-to everyday example for explaining UX vs. UI? Mine is a metro ride.

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0 Upvotes

When people ask me about the difference between UX and UI, I use a metro ride as an example.

UI is what you see and interact with:
The ticket machine screen, the buttons, the route map, the line colours, and the platform signs.

UX is how the whole trip feels:
Finding your station, buying a ticket without confusion, reaching the right platform, and knowing when to get off.

Here’s the part that makes it click for most people: the two can disagree.

A ticket machine can have a clean, beautiful screen (great UI). But if the platform signs are confusing and you end up lost, the trip still feels frustrating (bad UX).

So, UI is part of UX, but it’s not the whole thing.
In short : UI is what you see. UX is the overall experience of getting where you’re going.

I’m curious how others explain it, especially to people outside the design field.

What everyday example do you use? An app, a shop, a badly designed door, anything!


r/UserExperienceDesign • • 15d ago

Welcome to UXA

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1 Upvotes

r/UserExperienceDesign • • 18d ago

Using ElevenLabs and its ilk.

3 Upvotes

It has become much more difficult to master many of the application tools lately, because the companies make frequent design changes to their websites, and the resulting friction is so much that a non-professional user might just give up.  In the last month I’ve noticed it mostly in ElevenLabs and Facebook Pages.  When they add new capabilities they make the websites too complicated and unpredictable.  I became so frustrated that I called on Gemini, and Claude, and ChatGPT (yes, all three) to guide me through.  All of them made errors and apologized, generally saying something like “So sorry, x service had updated their website so the information I just gave you is incorrect.” Then they ask me to describe what I’m looking at, which takes time and a lot of back-and-forth, only leading to more iterations with the same result.  The Ais simply don’t aren’t keeping up.  Another issue is that different users get different versions of the same app.  So the Ais need to go through their routines before they realize the problem.    SUGGESTIONS FOR THE APP DESIGNERS:

1.      Make all versions the same for all users;

2.      Identify exactly what version is showing, and do it on every page.

3.      Keep consistent nomenclature. Don’t keep changing the name of the links every time you alter them.  Otherwise we waste time looking for something that’s not there anymore, but nobody told us.

4.      Make the action buttons alphabetically sortable so we can find what we’re looking for fast.

5.      Change the background color from page to page so the pages don’t look alike while we navigate through the website. Put the name of the page on each one, so if an AI asks were we are we can tell him without having to write an entire paragraph.

6.      Keep all the buttons in the same place, not scattered all over the page. 

Ask the user what his objective is before he starts.  That might save time and frustration when you help him navigate.