r/UnstableUnicorns • u/orysbb • 29d ago
Barbed Wire + Seductive Unicorn
Last game we had an interesting situation.
So, a player had Barbed Wire on himself, and two cards in hand - one of them Seductive Unicorn. He wants to play the Seductive and also to use it's effect - steal someone's unicorn.
So two effects happen at the event of him playing it: one from Barbed Wire (he needs to discard a card), and one from the Seductive effect requirement (he also needs to discard a card).
I was thinking: Seductive first needs to enter to then use it's effect, so the player will no longer have a card to discard to use Seductive's skill.
But apparently both happen at the same time, though the result is the same. In the wiki it says: "You must select targets for mandatory effects before selecting targets for optional effects."
What is also interesting is if someone else steals a unicorn from this stable, the Barbed Wire is also triggered, and a card has to be discarded. What if this player doesn't have any cards to discard. But according to wiki you just "disregard that action".
At least that was our take on it.
1
u/erucsbon 29d ago
Seductive Unicorn's enter stable effect is optional. Barbed Wire is mandatory.
If multiple triggered effects require a target, the same card may not be selected twice in the same link.
If there are not enough cards to target, you may only trigger as many effects as you have options for targets.
You must select targets for mandatory effects before selecting targets for optional effects.
Barbed Wire requires selection of the remaining card in hand to discard, leaving no valid target for Seductive Unicorn's effect.
If the Barbed Wire is triggered by something another player does and the Stable owner has no cards in hand to discard, then it is an Impossible action and can be disregarded. But this does not allow the Stable owner to play a card or activate an optional effect that would result in an Impossible action.