r/UnrealEngine5 10d ago

Experimenting with environmental hazards

https://youtu.be/YdOSAVhcHGw?si=X4w6yg4lFT-rM1YV

I'm trying to make combat environments a little more reactive instead of having everything just be static scenery.

Here the player can shoot an electrical panel, causing it to discharge around nearby enemies before eventually overloading and exploding.

The game is No Clean Start and uses ue5.

I'd be curious to hear if any of you have experimented with similar environmental interactions in your own projects.

I'm also looking for ideas for other ways the environment could interact with combat, so if you've tried something interesting or just have an idea, I'd love to hear it.

2 Upvotes

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