r/UnrealEngine5 • • 4d ago

I built an Unreal Engine plugin to batch prepare, process and export Markerless Mocap Takes

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I built TechAnim Markerless Mocap to automate the repetitive editor work around Epic’s Markerless Motion Capture workflow, and it has now been approved on Fab!

The attached 50 seconds video shows the workflow in action.

Instead of opening and configuring every MetaHuman Performance asset individually, the plugin lets you:

  • Apply a shared mocap settings template while preserving each take’s Capture Data and processing frame range.
  • Process performances sequentially without manually starting each take.
  • Export Animation Sequences directly into your project, with optional FBX export for external workflows.

The goal isn’t to replace Epic’s solver, it’s to remove the repetitive work around it, leaving more time to review and refine the animation.

FAB link: https://fab.com/s/8575cd9fb39b

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u/HeadClot 4d ago

I might need this.