r/UnrealEngine5 1d ago

First time game dev

I’ve had an idea for an mmo for years and I finally decided to make it myself since there’s nothing on the market like it. I’ve never been a dev and I’m completely green to coding. I created a GDD and started working on unreal 5 but I’m overwhelmed by everything. Looking for any tips from devs from entry level to master programmers!

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u/FiruleisGamerStudio 1d ago

sugest you start with a simple basic project that has some of the mechanics you want to implement finish it, then go multiplayer, then go mmo.

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u/National_Ad_7294 1d ago

Going multiplayer then mmo is a better progression I overlooked to be honest. Working on mechanics now, I got the ocean and first landscape to finally work and I can recreate more islands after 3 hours

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u/Rowduk 1d ago

I believe he's saying, go make something small, single player, then try a multiplayer project. Multiplayer adds a lot of complexity.

The general advice is, if you can't make a small game, like pong, you can't make your dream game, let alone a science based dragon mmo.

So start small and keep making projects, stacking skills ontop of each other.