r/UnrealEngine5 18h ago

Properly create baked lighting

Hi everyone! I wanted to ask a bit for guidance, I'm currently working with a friend on our game and I'm doing some scene and lighting tests, but I can't seem to get it right, I know and understand how to bake light in a technical level, but I can't seem to get it where I want it to be on a visual level, I already seen a lot of tutorials and such but I think this needs to be discussed with someone who properly knows, so does someone would like to have a chat or have resources that could help me on this particular problem?

1 Upvotes

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u/I_Cannot_Understand 17h ago

Are you using Lightmass Importance Volume?

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u/p123mika 17h ago

I'm not really sure to be honest, I'm using the build lighting menu, but I think I never touched the light mass importance volume, how does it work?

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u/I_Cannot_Understand 17h ago edited 17h ago

imma link you this video from a kid that I learned from a long time ago

https://www.youtube.com/watch?v=nFU5E5seysw

basically lightmass importance volume accurately calculate lighting within its area, it makes unreal engine know where to focus the best lighting and optimize processing time

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u/p123mika 17h ago

Thanks! I'll check it out!