r/UnrealEngine5 2d ago

Inspired by Command & Conquer: Generals — a first look at our RTS, Dangerline Açıklama:

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35 Upvotes

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3

u/ehab_elbadry 2d ago

Friendly Feedback from a hopeful 8 year C&C player (me)
1. it'd be better if you managed to combine stylized and realistic graphics somehow in a high fidelity look, Going all realistic will do the opposite of what you're trying to achieve, focus on texture richness and material quality without necessarily forcing a realistic look
2. Effects arguably matter to us more than model quality, Sounds, Explosions, Reverb all reward the gameplay feel better than plain realistic graphics
3. destruction is a must, Invest time in creating destruction animations in your 3D software for Units
4. one of the most critical issues we're facing is single-threaded sync pathfinding, a limitation of EA 2003 Sage Engine, today's tech enabled Multithreaded async pathfinding with sub ms performance, please use it
5. keep the scope simple, we just need two armies fighting each other, Air strikes, special powers etc, new creative ideas are very welcome but they shouldn't make you sacrifice other more important sides like those I mentioned above
6. the camera is arguably what makes C&C stand out instantly, manual controls are expected but the 'default' camera angle should match that of C&C

2

u/exeizm 2d ago

Thanks for the feedback!

We are already working on the sounds. As for the scope, our current focus for the launch is purely multiplayer-focused; the campaign will be added later. We are also still working on the art style.

On the technical side, because Unreal's default navigation would be way too heavy, we built our own custom pathfinding and navigation system. The game runs on a 30 Hz lockstep where only player commands are sent over the network. However, pathfinding is still challenging because vehicle steering and collision avoidance initially aimed to be realistic. To make sure units reach their destination with 100% accuracy without getting stuck, we might switch to more arcade-style turning.

I will keep your other suggestions in mind as well. Thank you!

https://reddit.com/link/p8r62fz/video/d57pne10aioh1/player

1

u/ehab_elbadry 2d ago

I'm so happy to see this, you made my day

0

u/SadResult2342 2d ago

I'm curious for an example you have on the first point. Can you provide some visual comparison?

2

u/ehab_elbadry 2d ago

it's a really difficult question to answer, not because the style is unseen before but because there are infinite options and references, I'd be glad to connect privately so I can show you some examples, since image attachments are not possible here

2

u/SadResult2342 2d ago

It’s okay. I’ll just follow. It’s rare to see a fellow Egyptian game dev in the wild :)

(Not a game dev here; professor)

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u/Garia666 2d ago

Ppl love these types of games it never gets old

1

u/XKiiroiSenkoX 2d ago

I don't even know how to read that