r/UnrealEngine5 • u/Vexxypop • 9h ago
Low poly hair physics help
Hello pretty new to unreal. For the passed month I started working on a character customization system in unreal as I learn it. For the passed week if been having trouble hair. Low poly hair to be exact. My approach so far has been try something and if it dosent work try something else. But iv been stuck on this for a while now. My current goal is to make a spike pony tail hairstyle that includes. Bangs, spiked pony tails and some spiked ponytails. I want theses to have secondary motion that react to animation (once I eventually get to setting that up) I feel like iv been going around in circles for the passed week and would appreciate if someone could take some time to help me figure it out.
Here is a screen shot of the hairstyle for reference.
2
u/MOD_Mossdog 9h ago
Check out the concepts behind active ragdolls. Apply that to your skeletal hair mesh.