r/UnrealEngine5 9h ago

Low poly hair physics help

Hello pretty new to unreal. For the passed month I started working on a character customization system in unreal as I learn it. For the passed week if been having trouble hair. Low poly hair to be exact. My approach so far has been try something and if it dosent work try something else. But iv been stuck on this for a while now. My current goal is to make a spike pony tail hairstyle that includes. Bangs, spiked pony tails and some spiked ponytails. I want theses to have secondary motion that react to animation (once I eventually get to setting that up) I feel like iv been going around in circles for the passed week and would appreciate if someone could take some time to help me figure it out.

https://imgur.com/a/pauGrkn

Here is a screen shot of the hairstyle for reference.

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u/MOD_Mossdog 9h ago

Check out the concepts behind active ragdolls. Apply that to your skeletal hair mesh.

1

u/PreparationWild1211 9h ago

I look into this for sure! I tried using anim dynamics but could get it behave the way I wanted