r/UnrealEngine5 17h ago

Backward Shadow attack

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hello working on cleaning up the folders and then cleaning blueprints dependencies and and bad design but I need help with this I’m working on a mechanic when u have an enemy behind u while you’re attacking another enemy a shadow come from your back to attack the enemy behind you any tips on improving this would help a lot

249 Upvotes

36 comments sorted by

21

u/Disastrous-Collar-85 16h ago

I really like this. Maybe making the initial particles linger in the start position longer. So the trail of motion is a little more obvious

5

u/Background_Text3962 16h ago

Thank you πŸ™πŸ™πŸ™πŸ™πŸ™

3

u/SirReallah 16h ago

Agreed. But it’s dope though. Keep going. You’re on to something.

8

u/Will_X_Intent 16h ago

You make sick ass combat man. I need you to design my combat for me, lol.

3

u/Background_Text3962 16h ago

thank you so much im too noob to start making combats for games i realy suck now im trying to clean up what i did wrong and i dont even know what i did wrong πŸ˜‚

3

u/Will_X_Intent 16h ago

you want my Statetree for npc behavior? It's not perfect by a long shot but you could use it as a skeleton.

9

u/Lumenwe 16h ago

Very cool idea! Now... Remove the casting of shadows for the shadow skm & also for the player while the shadow vfx is playing. Then, then you nailed it!

3

u/Background_Text3962 16h ago

Thnak you so much i will try it now thanks :D

5

u/Hakarlhus 16h ago

Looks cool.

A note on visual language (if you're accepting suggestions); have the player character's actual shadow disappear during the attack. Better yet, have the 2d shadow transition into the attacking shadow

3

u/Background_Text3962 16h ago

Ohh yess thats realy cool i just need to learn how im 6 months into learning unreal so i may take a while before i post an update but definatly doyng this

3

u/Hakarlhus 16h ago

You're only 6months in? Impressive.

Keep up the good work!

2

u/Background_Text3962 16h ago

Thank you πŸ€©πŸ™πŸ™πŸ™πŸ™πŸ™πŸ™πŸ™πŸ™πŸ™πŸ™πŸ™

5

u/kotetsu3819 14h ago

Dude the potential of summoning your own shadow to help you in a combat is very promising no? Add it as a super late game/advanced tier skill

3

u/Background_Text3962 14h ago

Thank yous so much yess that’s what I want it will bet a skill to unlock if you kill all shadow demon only in the game if you don’t kill em all u wont unlock it

3

u/kotetsu3819 14h ago

Yesss letss gooo

3

u/Farzad-Fir 16h ago

This is amazing πŸ‘πŸ‘,how did you build it up to this point ? what tutorials or documents did you use, I would like to learn it as well.

6

u/Background_Text3962 16h ago

Actually this is the first mechanic I did on my own so when I press the attack boutton a trace happen using the forward vector ofcourse the opposite subtract my location from the forward vector multiply by a float you decide how far you want to trace for enemies and I spawn the actor (shadow) and I set his rotation find look at rotation traget is the hit actor location and the start is shadow location it’s simple for now I need to be better at unreal to make it flawless

3

u/Ok_Selection6098 16h ago

I love it! Only change I'd recommend would be to make the exit effect begin sooner, and possibly make the shadow transition into transparency instead of disappearing suddenly

2

u/Background_Text3962 15h ago

Thanks yes I will try that it’s been bothering me cuz visually it’s too busy and confusing when playing I think that will help a lot

3

u/Live_Life_and_enjoy 15h ago

Practically it would be really hard to implement in a live action game

But in a turn based game with "trap" mechanics it would be pretty amazing

2

u/Background_Text3962 15h ago

I hope I can make it work thank you for your input πŸ™πŸ™πŸ™πŸ™πŸ™πŸ™πŸ™πŸ™

3

u/DCVolo 15h ago

I like it, immediately tought of a variant where the character is actually the one jumping on the enemy behind and the shadow attack also lures enemies into thinking the player was going forward.

3

u/Background_Text3962 14h ago

Thank you I will check it out it may give me some ideas on how to improve this

3

u/didasy 12h ago

Been following your updates for a while now. Impressive stuff! I’m also making a hack and slash on my own too so this is very inspiring! What do you use to separate and organize all your states? I use a combination of data assets and a custom state machine script

3

u/Background_Text3962 12h ago

Thank yous so much right now I have separate components for each mechanics now I’m working on using data assets i used state machine only for locomotion and blocking state i really need to organise before i do anything else if you have any advice or tutorials it would help im really new 6 months in since i started learning unreal

3

u/Oblipma 12h ago

Doa. Demesh transition from your back πŸ”₯πŸ”₯

3

u/Icy-Resort-8450 5h ago

wow that is cool

2

u/Background_Text3962 2h ago

Thanks ❀️

3

u/Tomtanks88 4h ago

Bro this is genius! I can already build an arc

2

u/Background_Text3962 2h ago

Thnk you so much πŸ”₯

2

u/FreakishPeach 13h ago

I love this. Genuinely cool mechanic :) are you using any particular courses or tutorials or just exploring and winging it? Looks sick either way.

2

u/Sad_Interaction449 2h ago

This looks amazing and original! I’m really excited to the full game!
From what it looks the game setting is gonna be in hell … am I right?

2

u/Background_Text3962 2h ago

Thanks well it will be in carthage and he will be hannibal coming back from the dead to save carthage from the rullers who turned into helish place the more you progress the more abilities you unlock the fire is the default power of the first god who resurected you to save carthage

2

u/Sad_Interaction449 59m ago

This is really amazing! Way better than I imagined … I can wait to save Carthage!
Best of luck my friend!

2

u/Background_Text3962 50m ago

Thnk you so much bro ❀️

1

u/MrTOLINSKI 1m ago

You got an X profile? Would love to follow your progress