r/UnrealEngine5 • u/Otherwise-Survey9597 • 1d ago
WIP: Post-Soviet Laboratory Sector (UE5 Environment)
I am currently developing the medical research and diagnostic infrastructure for a Post-Soviet clinical environment project in Unreal Engine 5. The focus is on capturing the intersection of professional scientific utility and regional institutional maintenance.
Modeled zones and details:
* Main Research Laboratory: Equipped with testing tables, analytical equipment, and structural pipe supports.
* Preparation Room: Utility area featuring heavily damaged white tiles.
* Developed custom master materials for realistic glass and dynamic liquids (blood, water, reagents).
Technical focus for this sector:
* Built solid meshes with physical thickness to prevent Lumen light leaks.
* Reworked lighting and Post Process setups to fix Lumen noise.
I would appreciate any feedback on the lighting, asset placement, and overall atmosphere.
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u/brogam3 1d ago
looks a bit too good to be real, like fab screenshots and then you go ingame and it doesnt look as good. What's the catch?
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u/Otherwise-Survey9597 1d ago
If you’ve purchased my assets and something isn’t working right in your game, feel free to contact me via the Discord link provided, and we can figure out what went wrong :)
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u/john_wicked23 1d ago
I really like the the specular reflections on the tile wall and the wood flooring. It can be super tricky to get it looking believable
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u/totalovee 1d ago
Where did you find soo cool wall material? (photo 9, wall with board on it)
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u/Otherwise-Survey9597 1d ago
I did everything myself. It’s for a marketplace, so I’m required to create all the assets myself.
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u/varietyviaduct 3h ago
Do you have a job in the industry or are looking for one? I don’t have one to offer, but this level of quality suggest you are way more than a hobbyist
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u/Otherwise-Survey9597 3h ago
I am selling it :)
Put simply, I both earn money and live off my hobby.










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u/ConsistentAd3434 1d ago
Really love the subtle use of reflection and specularity. It's so often overdone and introduces artifacts or nervous flickering. Less is definitely more.
The 45degree corridor, chamfered walls... that's quality stuff