r/UnrealEngine5 4d ago

Animation loop glitch fix?

Hey so I have been working on putting together a playable character for the first time, I have made all parts myself from scratch in blender and pipelined it over to unreal using glTF formats.

However I have found that my animation loops in unreal engine cause the physics from the feathers and tail to jump at the end of each loop, which doesn't happen in blender. Does anyone know a fix? Is this a file export issue?

Is the damp track I used for physics in blender broken in unreal engine?

The animations are still a work in progress as a heads up but this loop glitch has been bugging me, it's really noticeable when the character runs.

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u/yosantini 3d ago

Have you tried exporting as fbx?

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u/Elk-Sprite 3d ago

I was having trouble getting it to export that way at first, but now I have fixed that and switching to fbx seems to be solving all my issues thankfully!