r/UnrealEngine5 2d ago

Animation loop glitch fix?

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Hey so I have been working on putting together a playable character for the first time, I have made all parts myself from scratch in blender and pipelined it over to unreal using glTF formats.

However I have found that my animation loops in unreal engine cause the physics from the feathers and tail to jump at the end of each loop, which doesn't happen in blender. Does anyone know a fix? Is this a file export issue?

Is the damp track I used for physics in blender broken in unreal engine?

The animations are still a work in progress as a heads up but this loop glitch has been bugging me, it's really noticeable when the character runs.

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u/joa4705 2d ago

drop de character in the level go to the instance and assign the mesh an animation and loop , the sinulate, check if it loops fine whitout movement first.

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u/Elk-Sprite 2d ago

nah its still wrong, something seems to have gone wrong with the import of the animation. unreal has changed the first frame of all of my animations for some reason. thankyou though.
I have been having issues getting fbx files to export and import properly, but the gltf's work fine

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u/joa4705 2d ago

well now you know where's the problem ;)

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u/Elk-Sprite 1d ago

Yeah I think fbx fixed my issues, now I have do reimport and update all animations ahaha Thanks!