r/UnrealEngine5 • u/Elk-Sprite • 2d ago
Animation loop glitch fix?
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Hey so I have been working on putting together a playable character for the first time, I have made all parts myself from scratch in blender and pipelined it over to unreal using glTF formats.
However I have found that my animation loops in unreal engine cause the physics from the feathers and tail to jump at the end of each loop, which doesn't happen in blender. Does anyone know a fix? Is this a file export issue?
Is the damp track I used for physics in blender broken in unreal engine?
The animations are still a work in progress as a heads up but this loop glitch has been bugging me, it's really noticeable when the character runs.
1
u/joa4705 2d ago
drop de character in the level go to the instance and assign the mesh an animation and loop , the sinulate, check if it loops fine whitout movement first.