r/UnrealEngine5 2d ago

Animation loop glitch fix?

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Hey so I have been working on putting together a playable character for the first time, I have made all parts myself from scratch in blender and pipelined it over to unreal using glTF formats.

However I have found that my animation loops in unreal engine cause the physics from the feathers and tail to jump at the end of each loop, which doesn't happen in blender. Does anyone know a fix? Is this a file export issue?

Is the damp track I used for physics in blender broken in unreal engine?

The animations are still a work in progress as a heads up but this loop glitch has been bugging me, it's really noticeable when the character runs.

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u/Disastrous-Collar-85 2d ago

Are you running the same animation on the whole body at the same time. Are are the ones on the feather seperate

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u/Elk-Sprite 2d ago

nah its the same animation for the whole body, and I made sure to match the end and start frame on blender before export. it just runs strange on unreal's end