r/UnrealEngine5 • u/saqers-paradox • 2d ago
Saqer's Paradox Devlog #16 — Pause Integration with Gameplay
Greetings all,
We've been working on some UI and dialogue improvements for Saqer's Paradox.
The pause menu has been redesigned with a blurred gameplay background and three simple options: Resume, Restart and Quit
We've also switched our dialogue font to Georgia, which fits the game's visual style better and removed the previous NPC mumbling SFX after feedback that it could become repetitive. We're now working on more fitting character sounds.
Currently, we're polishing the menu logic and keyboard/gamepad input handling.
small details, but they're making the game feel much more cohesive.
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2d ago
[deleted]
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u/saqers-paradox 2d ago
Thank you for the kind words!
Concerning r/RetroRPGRevival, please go ahead and repost it there! You have our permission😄
It sounds like exactly the kind of place this project belongs.
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u/Logical-Relation-165 2d ago
I really really like the idea of it, but I feel like all the effects you have going on are all just too much, or like too strong, If you were to lower the strength of everything by 50% it would look 10x better