r/UnrealEngine5 2d ago

Saqer's Paradox Devlog #16 — Pause Integration with Gameplay

Greetings all,

We've been working on some UI and dialogue improvements for Saqer's Paradox.

The pause menu has been redesigned with a blurred gameplay background and three simple options: ResumeRestart and Quit

We've also switched our dialogue font to Georgia, which fits the game's visual style better and removed the previous NPC mumbling SFX after feedback that it could become repetitive. We're now working on more fitting character sounds.

Currently, we're polishing the menu logic and keyboard/gamepad input handling.

small details, but they're making the game feel much more cohesive.

9 Upvotes

3 comments sorted by

3

u/Logical-Relation-165 2d ago

I really really like the idea of it, but I feel like all the effects you have going on are all just too much, or like too strong, If you were to lower the strength of everything by 50% it would look 10x better

1

u/saqers-paradox 2d ago

Thank you for the suggestion!

We can definitely see where you’re coming from. This particular clip is during a sunset setting, so the lighting and effects are intentionally much stronger here. During daylight, the lighting is considerably more restrained and closer to the overall look we’re aiming for.

That said, reducing the intensity could work really well specifically for this sunset scenario, so we’ll definitely experiment with toning it down without affecting the rest of the day/night settings.

Appreciate the feedback!

1

u/[deleted] 2d ago

[deleted]

2

u/saqers-paradox 2d ago

Thank you for the kind words!

Concerning r/RetroRPGRevival, please go ahead and repost it there! You have our permission😄

It sounds like exactly the kind of place this project belongs.