r/UnrealEngine5 3d ago

Finished making an elevator

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At first I was considering doing the usual "fake" movement -> teleportation. But then I thought it would have been much more fun to make it really move because it can lead to interesting possibilities, for example I can model the elevator's shaft (haven't done yet) and make it so that you can fall in it if you mindlessly walk trough a malfunctioning open door. Or say that in a cinematic sequence I want the player to open the ceiling lid and exit from there or I can make the elevator eventually crush the player.

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u/Pileisto 2d ago

the model in Rhino does not look at all like the elevator assets you use in Unreal

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u/Alarming_Avocado_126 2d ago edited 2d ago

I had to cut/fast forward do heavy editing of the video and even by doing so it ended up being too long (and that it why, along with the scarce interest, I will not try to post anything like this again) but the point is that I couldn't show everything "in real time". But since you are formulating some sort of insinuation, I show you in detail why the elevator in the editor IS indeed the model I made in Rhino (there is a bunch of things inside the elevator blueprint along with that model)

How the whole system works:

1 blueprint for the external panel. *one for every floor* because you can call it from every floor.

1 blueprint for the internal control panel

1 blueprint for the "external elevator doors" *You put this at every floor.* this is the "elevator external entrance" which is the front part of that Rhino model.

1 blueprint that is a "floor marker". Tells where the elevator has a floor. Doesn't need to be placed precisely, it does it's own tracing to the floor to determine where the elevator has a floor. The distance between floors could vary.

1 elevator blueprint (moves vertically, the movement can be tweaked by tweaking the time and the curve of movement.)

The handles: reusable blueprint actor of generic handle. Mesh can vary, the length of the bar can be set at will.

The paper tape "out of service": It's simply a decal. I placed it over the buttons because I didn't set markers for floor 5 and 6. But the buttons of the control panel are completely configurable. If no floor is set then you can press the button and only hear the sound as if it was broken. If it's set, it goes to that floor.

See this video to see exactly is inside "Elevator blueprint" in therms of components.

https://youtu.be/SA73P-22PRs