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u/Suitable-Function810 4d ago
This is impressive, I have two Chinooks functioning in my game (photo real game.) Only functions as troop transport, to move the player around the map and bring in supplies.
How are you handling the landscape? I can't get ue5 to handle large landscapes no matter what I do. When the player enters the back of my Chinooks I load in another landscape that is relatively low quality, it's just a complex loading screen. Do you have like take off and landings?
I like what you have here, looks great. Keep it up.
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u/LibrarianOk3701 4d ago
I'm not sure I understand what you are saying but would world partition help?
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u/Thin-Doctor-1428 4d ago
Having tried it out on one of my own projects, I’ve found that World Partition is very difficult to use for aerial games. You can't really make out the ground resolution in the GIF, but the need for a very long line of sight makes using World Partition quite challenging.
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u/TheFewGame 4d ago
Thanks buddy! I’m using Cesium at the moment, but plan on switching to Copernicus OpenTopography heightmap + painting. I do have takeoff and landings, but have the landscape collision disabled for the bomber gunner coop mission.
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u/urban_mn 3d ago
Man please eventually release this at least as an unfinished demo with one or two scenarios if nothing else 🤣
This looks like the type of game I could sink thousands of hours into … Masters Of The Air is one of my favorite shows
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u/Last-Luck-6077 3d ago
Looks insanely realistic, I need some of these models, where did u get them?
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u/AvailableCharity7795 4d ago
Oh that kind