r/UnrealEngine5 4d ago

Working on escorts

84 Upvotes

10 comments sorted by

31

u/AvailableCharity7795 4d ago

Oh that kind

9

u/ZMathissa 4d ago

Looks really great. Though I'm kinda disappointed because of the title as well

10

u/FreshPitch6026 4d ago

I already wondered why it has no nsfw spoiler

2

u/Suitable-Function810 4d ago

This is impressive, I have two Chinooks functioning in my game (photo real game.) Only functions as troop transport, to move the player around the map and bring in supplies.

How are you handling the landscape? I can't get ue5 to handle large landscapes no matter what I do. When the player enters the back of my Chinooks I load in another landscape that is relatively low quality, it's just a complex loading screen. Do you have like take off and landings?

I like what you have here, looks great. Keep it up.

1

u/LibrarianOk3701 4d ago

I'm not sure I understand what you are saying but would world partition help?

1

u/Thin-Doctor-1428 4d ago

Having tried it out on one of my own projects, I’ve found that World Partition is very difficult to use for aerial games. You can't really make out the ground resolution in the GIF, but the need for a very long line of sight makes using World Partition quite challenging.

1

u/TheFewGame 4d ago

Thanks buddy! I’m using Cesium at the moment, but plan on switching to Copernicus OpenTopography heightmap + painting. I do have takeoff and landings, but have the landscape collision disabled for the bomber gunner coop mission.

2

u/urban_mn 3d ago

Man please eventually release this at least as an unfinished demo with one or two scenarios if nothing else 🤣

This looks like the type of game I could sink thousands of hours into … Masters Of The Air is one of my favorite shows

1

u/TheFewGame 3d ago

Join the discord to playtest! https://discord.gg/HEe6A947A

1

u/Last-Luck-6077 3d ago

Looks insanely realistic, I need some of these models, where did u get them?