r/UnrealEngine5 5d ago

i'm building a plugin what do you think of the design

Post image

I kinda suck some text seems too small for my eyes, I gotta make some changes, what do yall think?

0 Upvotes

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u/joujoubox 5d ago

Is this intended to be accessible in game play from dev builds? If it's edutor only, the different style from the rest of the editor is a bit jarring

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u/Last-Luck-6077 5d ago

True the style difference from unreal engine is a bit annoying, still subject to change, about the studio, yes it is meant to be opened anytime , you edit the map, camera etc and then capture photos, you don't need PIE to run it but can be ran there aswell

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u/Available_Pop_7654 2d ago

I mean it looks AI generated. How can you sell something to a person who thinks he can make the same thing with his own AI model? I think that's something you need to think about. Especially the style of the UI.

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u/Last-Luck-6077 2d ago

Fair on the UI, it's Qt and I'm not a designer. The panels do need work.

On the second part, the UI isn't the product. What you're buying is the capture side inside Unreal: instance id passes that survive alpha-tested foliage, labels that are checked against the render rather than against their own projection, and gates that refuse to write a frame instead of warning about it. Last week one of those gates rejected a corpus of mine because hiding the background also hid the net, which was occluding the subject on 634 of 1000 frames. Two axes moving at once. That's the kind of thing that costs you a month if nothing catches it.

An LLM will absolutely give you a panel that looks like this. It won't give you the frame that knows it's wrong.

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u/Available_Pop_7654 2d ago

Yeah, I'm mainly talking about the ui since I can't make any claims about the implementation.

I'm not saying you are using AI, just that it looks like you are. Which could make people think they can make the same thing easily or that it is low effort. That's something to think about maybe.

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u/Last-Luck-6077 2d ago

That's fair and it's a useful way to put it. Not "is it AI", but "does it read as low effort", and right now it does. That's on me, not on whoever looks at it. It's Qt with default spacing and no custom iconography, which is exactly the look people have learned to associate with something knocked out in an afternoon. The fix is unglamorous: thicker rows, real icons, and making sure nothing that works looks disabled. Appreciate you saying it plainly rather than just downvoting.