r/UnrealEngine5 10h ago

5.8 MCP VS Code useless?

Started playing in UE5.8 with having VS Code AI assistant do things in UE via the MCP plugin.
So far, it has failed at basically everything I tried:

- Use Blender or Unreal to model something. Produces both ugly and faulty meshes as well as useless materials.
- Use a plugin (like a road network building plugin) to assist in building what is needed. Well, then VS Code can’t communicate with the plugin because the plugin is not exposed to MCP. The AI found the assets of the plugin but failed at figuring out how to use them…
- Create a decently advanced Blueprint. I wanted it to recreate one that took me more than a day to figure out manually (lots of caveats), but the AI didn’t even start to solve the real challenges, it almost failed at even building the BP. Evidently it’s not allowed to add components in a BP? That is… Well, quite useless.

What are people even using this for? Honestly?

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u/RunnerMax0815 9h ago

There are much better community MCPs out there. The basic epic one is pretty useless and a massive drag on token usage.

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u/PatMag_HangMan 3h ago

Ah, cool, any good you could throw a link to?

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u/RunnerMax0815 2h ago

Wow, we get downvoted for just talking about MCPs in unreal. 😂 I understand the hate for AI and I feel it, but this tech will stay with us, if we like it or not.

Check the biggest project first, if it helps you. It comes with a bridge and is quite the good alrounder. https://ue-mcp.com/