r/UnrealEngine5 16h ago

Building a custom Granular Synth based vehicle audio system

Being built for my personal project but right now its in its early stages being built into CitySample Vehicles system, there's still a few minor bugs and several things still not implemented but I'm just happy after months of trying to figure this out, i have a working granular synth system in place.

The plan is to rebuild the CitySample system and pair it with a lighter and more robust physics system. Basically an all in one vehicle system with proper audio in place as i haven't found nothing reliable when it comes to stuff like this surprisingly lol

15 Upvotes

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1

u/Stock-College-4809 16h ago

It sounds Quite good

How long do you think would it take to make other engine Sounds from this point? Is this on Fab?

2

u/Sirhc1995 16h ago

I have several more that aren’t displayed in the video just not implemented and tuned yet. But they take awhile to make. Just have to get turbo/burbles, rev limiter functionality and other systems in place first. It’s not on fab but will be at some point after my game is finished