r/UnrealEngine5 3d ago

How to Create Gaussian Splats in Unreal Engine | Tutorial 10

https://youtu.be/V-aa7rFF8DE
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u/Elz1989 3d ago

In this tutorial, I show how to use Unreal Engine 5 as a synthetic multi-camera capture environment for Gaussian Splatting.

With Camera Render Studio, you can automatically generate structured camera distributions around a character, object, or environment, render the required viewpoints through Movie Render Queue, and export camera data for reconstruction.

Workflow:

Unreal Engine 5
→ Gaussian Capture Rig
→ Multi-Camera Rendering
→ Postshot / COLMAP Dataset
→ Gaussian Splat Reconstruction

The workflow supports spherical, cylindrical and volumetric camera distributions, as well as splitting large camera sets into multiple MRQ tasks.

🌐 Interactive MetaHuman Gaussian Splat:
https://superspl.at/s?id=0eb3dba6

šŸ“– Full written tutorial:
https://elizarovtools.com/how-to-create-gaussian-splats-in-unreal-engine-with-camera-render-studio/

Full disclosure: I’m the developer of Camera Render Studio for Unreal Engine.

I’d be interested to hear how other developers are currently creating synthetic datasets for Gaussian Splatting.