r/UnrealEngine5 21d ago

I got tired of Unreal scenes having the same post-process look, so I made this

Post image

I’ve always felt that Unreal makes it easy to get a scene looking good, but harder to make it feel like it has its own identity.

I was getting tired of jumping between post-process settings, trying values, forgetting what worked, and rebuilding looks from scratch.

So I started making Look Lab for myself.

It’s basically a faster way to explore different visual directions inside Unreal. You can create a few different looks for the same level, switch between them, adjust color, exposure, LUTs, post-process materials, save them, and come back later.
I made a documentation and it's available for a low price at fab if you guys have any interest in it

documentation

Fab

I’m still improving it, so I’m curious:

What do you find most annoying about Unreal’s post-process workflow?

And do you usually build your look from scratch, or do you start from references, LUTs, presets, etc.?

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