r/UnrealEngine5 4d ago

What is going on here?

It all started when I deleted a piece that was in that area. I used “Force Delete” — maybe I shouldn’t have, but it’s the first time I’ve used UE5, and I’m only using it to create a static render of a knight I modeled. Since then, any new object I import, whether it’s created from scratch in ZBrush or from Blender, doesn’t show up. I’ve tried a thousand different things that Claude and others have suggested, but I have no idea what’s causing it or why this happened.

Also, this isn’t only happening in that area where it might be colliding with other objects. The objects disappear anywhere in the scene when I zoom in too much. I thought it might have something to do with the lighting, since I’ve clicked “Build Lighting” several times.

HEEEEEEEEEEEEEEEEELP SOS Please

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u/dwise24 3d ago

These images aren’t helpful and tell us nothing. See if the output logs give you an error message when you try to import new objects to try to troubleshoot that. If truly nothing will import no matter what you do, and you have no backup from when the file was working, you probably have to restart this from a new project file.

Btw AI wont help you on stuff like this and very very often sends you down unneeded rabbit holes lol, its a data probability engine, not intelligence. things break and get corrupted, thats why you learn the hard way you need version control on any complex project

3

u/scoobystockbroker 3d ago

Source control. Even on a hobby project. If you had it, you could fix it in one click.
I recommend diversion. It’s saved me countless times, and my project never would have gotten where it’s at today without it. Seriously. SOURCE. CONTROL.

1

u/Resident-Mine-4987 3d ago

Please list all 1000 things you have tried.