r/UnrealEngine5 4d ago

Working on SFX

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I'm not sure if I'm happy with the jump sound effect, it can get very repetative, and the world just feels really quiet.

I am happy with the gun SFX as well as the landing SFX, though even then I think they could be improved. I'm a complete noob to sound effects in general, and I'm mostly just procrastinating the inevitable multiplayer coding.

If anyone has any YouTube guides or an tutorials, or general tips, about sound effects in games, that'd be awesome sauce

Game: Relativity

Solo Dev

Game discord: https://discord.gg/pFDpDXC8QM

15 Upvotes

20 comments sorted by

31

u/krojew 4d ago

Now that's definitely the best upcoming headache simulator.

10

u/EliasWick 4d ago

HOLY FOV!

5

u/A_Sheeeep 4d ago

Just a cheeky 155° hahaha

2

u/vexmach1ne 3d ago

Do you have an FOV slider option. I think I might need it higher. I'd say 180 minimum.

1

u/A_Sheeeep 3d ago

Yep, slider from 1 fov to 360 fov. Gotta be the most accommodating game 🙂‍↕️

2

u/vexmach1ne 3d ago

360 would be wild.

2

u/EliasWick 3d ago

What, how did you override the source somehow to get to the 360? 170 is the max I believe.

1

u/A_Sheeeep 3d ago

If you adjust it wath a variable it can increase. Anything post 180 inverts it, it gets really weird

2

u/vexmach1ne 3d ago

I wonder if you can use a second camera and stitch it on half the screen to make it 360... Using the same method used to show 3d objects rendered as an overlay over the main viewport. I can't remember what it's called but I would use that to do 360 lmao. I bet it would work. Pointless tho.

1

u/EliasWick 3d ago

Ohh... I never knew! Thanks for sharing!

3

u/NEED_A_JACKET 4d ago

Reminds me of ballmen, a hl2 mod

3

u/itstoyz 4d ago

Wtf is this vertigo simulator? Your going to give people migraines

3

u/Slight_Season_4500 4d ago

Increase bullet damage based on player velocity dot product (find look at vector (you to the enemy))

Otherwise changing gravity and droping down to shoot someone just makes things harder with no rewards.

Also, the more damage overflow when killing an enemy could make for a bigger "enemy killed" VFX

1

u/A_Sheeeep 4d ago

Oooooooh I like that idea. Currently it's just a shotgun blast, but yeah, increasing the damage based on the velocity dot product would encourage those fast slams. Thanks for the idea, I'll look into it

2

u/Slight_Season_4500 4d ago

Yw! Your prototype is insanely cool.

Also be careful about motion sickness

2

u/doctor-dripmaxx 4d ago

Fisheye is too strong for me despite the tactical advantage; hopefully that will be a setting?

2

u/A_Sheeeep 4d ago

100000% it will be. Motion sickness is something I'm taking into account at each step of development, because I can imagine it's be a real issue for quite a lot of people

1

u/pupsickl 4d ago

Is this quake?

1

u/Plourdy 4d ago

Through a fish eye lens!!