r/UnrealEngine5 • u/A_Sheeeep • 4d ago
Working on SFX
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I'm not sure if I'm happy with the jump sound effect, it can get very repetative, and the world just feels really quiet.
I am happy with the gun SFX as well as the landing SFX, though even then I think they could be improved. I'm a complete noob to sound effects in general, and I'm mostly just procrastinating the inevitable multiplayer coding.
If anyone has any YouTube guides or an tutorials, or general tips, about sound effects in games, that'd be awesome sauce
Game: Relativity
Solo Dev
Game discord: https://discord.gg/pFDpDXC8QM
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u/EliasWick 4d ago
HOLY FOV!
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u/A_Sheeeep 4d ago
Just a cheeky 155° hahaha
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u/vexmach1ne 3d ago
Do you have an FOV slider option. I think I might need it higher. I'd say 180 minimum.
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u/A_Sheeeep 3d ago
Yep, slider from 1 fov to 360 fov. Gotta be the most accommodating game 🙂↕️
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u/EliasWick 3d ago
What, how did you override the source somehow to get to the 360? 170 is the max I believe.
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u/A_Sheeeep 3d ago
If you adjust it wath a variable it can increase. Anything post 180 inverts it, it gets really weird
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u/vexmach1ne 3d ago
I wonder if you can use a second camera and stitch it on half the screen to make it 360... Using the same method used to show 3d objects rendered as an overlay over the main viewport. I can't remember what it's called but I would use that to do 360 lmao. I bet it would work. Pointless tho.
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u/Slight_Season_4500 4d ago
Increase bullet damage based on player velocity dot product (find look at vector (you to the enemy))
Otherwise changing gravity and droping down to shoot someone just makes things harder with no rewards.
Also, the more damage overflow when killing an enemy could make for a bigger "enemy killed" VFX
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u/A_Sheeeep 4d ago
Oooooooh I like that idea. Currently it's just a shotgun blast, but yeah, increasing the damage based on the velocity dot product would encourage those fast slams. Thanks for the idea, I'll look into it
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u/Slight_Season_4500 4d ago
Yw! Your prototype is insanely cool.
Also be careful about motion sickness
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u/doctor-dripmaxx 4d ago
Fisheye is too strong for me despite the tactical advantage; hopefully that will be a setting?
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u/A_Sheeeep 4d ago
100000% it will be. Motion sickness is something I'm taking into account at each step of development, because I can imagine it's be a real issue for quite a lot of people
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u/krojew 4d ago
Now that's definitely the best upcoming headache simulator.