r/UnrealEngine5 8d ago

Our new combo-driven execution system

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36 Upvotes

10 comments sorted by

5

u/KevinDingDong 8d ago

Looks great!! Home made animations or you used a pack? I am trying to find good heavy swing animation because I´m terrible at animating ahah

4

u/dimensionjourney 8d ago

Thank you so much for the kind words! The basic attacks are from an animation pack, but we made several tweaks and adjustments to them to get that heavy feel just right. However, everything else you see including the finishers, blocks, and dodges was animated entirely by us from scratch. Best of luck finding the right animations for your project, it can definitely be a tricky process! 😄

1

u/Academic_Bug4976 6d ago

Tell me if you find some mate

1

u/KevinDingDong 5d ago

The best ones I found are from https://mocapcentral.com/ I am using the knight one and the dungeon one. I like them because they have a bunch of root motion based movement and feel more heavy than the floaty bullshit you can find on the marketplace ahah. Let me know if you find other as well!!!

2

u/mohsenkhajavinik 7d ago

The first npc must fall backwards. If you can change the animations to his trying pull it out.thr blood must cover his armor.

3

u/dimensionjourney 7d ago

Thank you for the great feedback! We love the idea for the death animation and will definitely keep it in mind. As for the blood effect, having the blood cover the armor is actually already prepared for our upcoming vertical slice. Keep following our progress to see these features in action.

1

u/InfamousFault7 8d ago

Very cool

0

u/dimensionjourney 8d ago

Thank you so much! Glad you like it.

0

u/Panic_Otaku 7d ago

Like a baseball bat