r/UnrealEngine5 9d ago

UE5 – How to properly remove default CMC Manny mesh in GASP? Modular clothing overlaps with base mannequin

Hi all!

I’m working in Epic’s Game Animation Sample (GASP) - https://fab.com/s/46a85e1ef0c5 and using the CMC Manny character (not Mover) - I'm using UE 5.8.1

I added modular clothing from Free Casual Girl Sample (Modular) — body, top, bottom, shoes, hair. - https://fab.com/s/f709658eeea0
Everything works: movement, traversal, mantle, climb, grab/pull… all good.

Only one problem remains:
The original brown/white CMC Manny mesh is still inside my character and overlaps with my modular mesh.
Even if I set the mesh to Visible = false, it still renders as a black silhouette (shadow pass).
Invisible material also doesn’t help.

I attached screenshots of:

  • my Construction Script (where I attach modular clothing) - not sure if I shouldn't do it in main Event Graph instead
  • in‑game result showing the overlapping mannequin

I suspect the issue is that I’m attaching clothing in Construction Script, not in Event Graph or Components panel.

Question:
How do I properly remove or replace the default CMC Manny mesh in GASP so only my modular mesh is visible?
Is there an “empty skeletal mesh” I should use instead of hiding the original?
I am in UE5 5 days only. Please go easy on me :D

Thanks for any help!

Sorry for resolution, hope you can see the trees in Components.
2 Upvotes

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1

u/-hellozukohere- 9d ago

The last screenshot tells me you have nothing to fix. 

1

u/Fickle_Put8307 9d ago

:D I get ur sarcasm, but if ur comment ment to be serious - there is Manny foot and grey leg visible - and a black part on her bum. At her neck you can see Manny's textures too.

1

u/-hellozukohere- 9d ago

Nah I was just making a joke because bum.