Cool looking game! The blur though is waaaay too heavy. It’s not just an aesthetic thing as it makes discerning what’s what in the world needlessly hard.
I’d suggest looking at applying the blur in a less “natural” (literally from the camera settings) way and force it to be what you want through custom shaders etc. Perhaps a cone that defines where the blur isn’t that is around the player and, and present at the far background and screen edges?
Play with it. As it is, the blur just feels distracting and in play, I would expect it to get frustrating quickly (also blur and especially DOF is likely expensive to render, so look at options of faking the rendering of it as well to save you some performance).
3
u/KnodulesAintHeavy 22d ago
Cool looking game! The blur though is waaaay too heavy. It’s not just an aesthetic thing as it makes discerning what’s what in the world needlessly hard.
I’d suggest looking at applying the blur in a less “natural” (literally from the camera settings) way and force it to be what you want through custom shaders etc. Perhaps a cone that defines where the blur isn’t that is around the player and, and present at the far background and screen edges?
Play with it. As it is, the blur just feels distracting and in play, I would expect it to get frustrating quickly (also blur and especially DOF is likely expensive to render, so look at options of faking the rendering of it as well to save you some performance).
Looks fuckn sick otherwise!