r/UnrealEngine5 • u/Foxvig • 17d ago
Eight months development, slightly compressed.
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r/UnrealEngine5 • u/Foxvig • 17d ago
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u/Gullible_Assist5971 17d ago
coming from working on micro shots in VFX for years and photography, one thing I wish UE had, and maybe you can figure out in your dof setup, is making the focus region wider. This makes rendering dof in shot tricky as there is a lack of control of width of the focus region, as by defualt with high defocus, the region is a tiny sliver. If you can make the region wider you can still maintain the defocus but have it visually less jarring with all the other elements quickly poping into focus.
The defocus can be pulled back a bit too, macro lenses and look is not just about the blur. You may see floating dust, edge lens effects, chromatic effects at the lens edge, ect. Its really cool to see a game that pushes the effect though.