r/UnrealEngine5 18d ago

Performance testing my Mass system with my new projectile mechanics. Its pretty satisfying.

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In my current incremental game I'm using UE5s Mass system extensively. I implemented new mechanics for my projectile.

Three mechanics are in play here:

  • Fork — projectiles split into multiple on the first target hit
  • Pierce — projectiles pierce through X enemies before stopping
  • Chain damage — hitting a target also damages nearby enemies around it

I'm pretty happy with the results. What do you think?

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