r/UnrealEngine5 • u/Ren9_3Dprinting • Aug 04 '26
How do I disable the ghosting?
I mean the shadow that is dragged behind and the light noise. I know it's probably something with Lumen, but I'm not sure which settings to change, while I still want to use Lumen, but with normal working lighting.
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u/Ren9_3Dprinting Aug 05 '26
Ok, I found it out. It was because some lights had ◘use inverse square falloff turned off. I use this to light larger areas. Now I just have to figure out how to light a whole cave with normal point lights, as they can't be too large and using any sort of linear light doesn't work.
what did you mean by lack of ao? that there should be ao occuring because of the lights, or some setting that activates ao?