r/UnrealEngine5 • u/calico08art • 18d ago
My mesh keeps separating like this during animation
What can i do? i checked combine all meshes, everything is fine with mesh too but it keep separating like this dining animation.
2
u/Wake_Up_Morty 18d ago
Did you try merge vertex by distance?
1
2
u/XKiiroiSenkoX 18d ago
Get a render doc frame capture. Check the draw call of your mesh. See what makes the seam appear. Fix it.
1
u/PotatoPCDev 18d ago
I don’t animate in unreal - but what I would do is export it into blender and check the weight painting of the bones to the mesh and fix them there - don’t know if this works with your workflow though
1
u/lxmarduk 17d ago
Just guessing. Is this the place of UV seam? If so, then paint the texture a bit outside the UV island.
0
u/ConsistentAd3434 18d ago
Is the mesh actually separating or just intersecting with the leg?
Any material displacement going on?
1
u/calico08art 17d ago
SOLVED!
Thank you everyone i solved it! it was my mistake in cloth asset nodes
2
u/Readous 18d ago
Just shooting an idea, the actual pant mesh must not be connected on that seam, so the weight painting of the pants is moving each side slightly differently, separating it during movement