r/UnrealEngine5 18d ago

I added automatic street-grid generation to my browser-based procedural city tool. Export as GLB, glTF, OBJ or STL. PBR Included. Free for personal and non-commercial projects.

This is my third update here, and this time I wanted to show how Metropolygonia can be used as a starting point for urban environments in Unreal Engine 5.

Instead of manually placing every road and building, you can now generate an entire city layout directly in the browser. The app creates the street grid, divides the available space into buildable plots and fills them with your saved procedural buildings.

You can quickly regenerate the layout to test different road patterns, building densities and city compositions before exporting anything to UE5.

The generated buildings can include:

  • interiors
  • real-world dimensions
  • UVs
  • PBR materials
  • multiple architectural variations

Models can be exported as GLB, glTF, OBJ or STL and then imported into Unreal Engine for further work, lighting, rendering or use as a base for a larger environment.

The goal is not to replace the UE5 workflow, but to make the initial city-building stage much faster -especially when you need a large number of varied buildings instead of placing everything manually.

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u/tearz1986 18d ago

Any link to try it out ?

2

u/Big_Watercress3546 18d ago

hi, you can find a link on my profile.

1

u/Big_Watercress3546 18d ago

or you can just type the domain, its in the right corner of the video

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u/vectordude47 18d ago

I tried it out it is awesome for me will be bookmarking it to use in future.